The modern betting and esports market lives on data: live results, lineups, player statistics, and match metadata — all of this needs to be delivered quickly, accurately, and in a convenient format. Sports APIs solve this task: they standardize access to sources, simplify parsing, allow for the automation of line updates, and build products — from live scoreboards to advanced probability assessment models.
In this article, we discuss where to find APIs for betting on CS2 (Counter-Strike 2) and how to connect them. Also about API-deporte — a fully functional platform for sports data (including esports), offering REST and WebSocket interfaces, tariffs with different coverage and a set of limits. This is useful for developers, betting operators, sports editorial teams, analytical teams, and esports enthusiasts.
¿Qué es API-sport?
API (Application Programming Interface) — a set of rules by which applications exchange data. In the context of sports data, this usually refers to HTTP endpoints (REST) and/or WebSocket for live pushes.
API-deporte is positioned as an aggregator of a wide range of disciplines (traditional sports + esports), providing historical data, live events, individual player statistics, tables, and sections on tournaments.
Features of API-sport:
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Coverage of esports (including CS2) along with classic sports.
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Access to live events and step-by-step timelines.
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A combination of REST for classic requests and WebSocket for low-latency event delivery.
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Thoughtful tariffs: from a free tier for development to corporate packages with extended limits and SLA.
Compared to niche providers, API-sport often lags in exclusivity (for example, some providers have direct contracts with tournament organizers), but wins in versatility and ease of integration.
API for betting on CS2: where to find it and how to connect?
The following types of data are important for betting on CS2:
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Match results and live timelines (rounds, play-by-play).
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Odds (if integrated with bookmaker lines or odds aggregators).
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Team lineups and substitutions.
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Detailed player statistics: K/D, ADR, map ratings, headshots, etc.
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Historical matches and team/map metrics.
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Tournament brackets and schedules.
This data is used for calculating probabilities, building value betting models, and live solutions.
Deportes soportados
In addition to the standard set (football, hockey, basketball, tennis), API providers, including API-sport, support esports: Dota, League of Legends, Counter-Strike (CS:GO/CS2), and others. But the depth of coverage (which tournaments and what statistics are available) varies.
Tecnologías y formatos
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REST (HTTP/JSON) — the primary method for requests for historical data, schedules, and bulk exports. Responses are usually in JSON.
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WebSocket — for live data: minimal latency, events come in push mode.
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Formats — mostly JSON; XML is rarely encountered, as an option in old integrations.
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SDK support/examples in Python, JavaScript, PHP, etc. are available from many paid providers.
Official access – registration, API key, pricing.
- Register on the provider’s platform (for example, API-sport).
- Obtain an API key (usually in the personal account).
- Choose a plan: free for testing, paid for production. Plans differ in request limits, WebSocket fuel, and access to premium data.
RapidAPI, SportRadar y otras plataformas proporcionan acceso a BetsAPI y Livescore API a través de sus canales. Esto es conveniente para los desarrolladores que necesitan integraciones listas y SLA confiables.
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RapidAPI — marketplace: quick start and comparison of several APIs through a single interface.
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SportRadar/StatsPerform — premium providers with official rights: high quality and price.
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Niche providers and local aggregators can offer deeper coverage for specific CS2 tournaments.
Los planes gratuitos generalmente incluyen acceso limitado a datos históricos y estadísticas básicas. Las suscripciones de pago desbloquean:
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Free: basic schedules, limited historical data, small request limits. Suitable for prototypes.
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Paid: extended tournament coverage, detailed round statistics, priority support, large limits, low-latency WebSocket.
Número de solicitudes por minuto/hora
Each plan in the API has its own limitations that determine how actively data can be accessed. This is usually expressed in limits on the number of requests — per minute, hour, or day. The higher the plan, the more such requests are allowed, which is especially important when working with live data and large volumes of statistics.
In addition, there are technical limitations on the number of simultaneous connections via WebSocket: you cannot open too many connections at once to avoid overloading the server and disrupting data transmission stability.
On free plans, providers often impose additional restrictions — delays in updating live information and a reduced set of statistical parameters. This allows developers to test the API and understand the logic of operation, but for full analytics or betting, a transition to paid levels is usually required.
Integración de API
Python (REST, requests):
importar solicitudes
API_KEY = «YOUR_API_KEY»
BASE = «https://api.api-sport.ru/v1» # example endpoint
def get_matches():
headers = {«Authorization»: f»Bearer {API_KEY}»}
r = requests.get(f»{BASE}/cs2/matches», headers=headers, params={«date»: «2025-11-01»})
r.raise_for_status()
return r.json()
if __name__ == «__main__»:
data = get_matches()
print(data)
JavaScript (WebSocket, Node.js):
const WebSocket = require(‘ws’);
const ws = new WebSocket(‘wss://ws.api-sport.ru/?token=YOUR_API_KEY’);
ws.on(‘open’, () => {
console.log(‘connected’);
// subscribe to events of a specific match
ws.send(JSON.stringify({ action: «subscribe», sport: «cs2», match_id: 12345 }));
});
ws.on(‘message’, (msg) => {
const event = JSON.parse(msg);
console.log(‘event:’, event);
});
Integración en CMS y aplicaciones móviles
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WordPress: plugins/REST hook for periodic import, custom Gutenberg blocks with AJAX loading.
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Android/iOS: prefer WebSocket for live updates; REST for historical data. Caching and offline mode are essential for saving traffic and better UX.
Uso de datos en vivo a través de WebSocket
Using WebSocket for receiving live data provides a significant advantage over the classic polling approach. Events arrive almost instantly — without waiting for the next request or page refresh. This is especially important for real-time betting, where even a second of delay can affect the accuracy of calculations.
Moreover, WebSocket saves traffic: the server only transmits new events, rather than full data blocks on a schedule, as polling does. This method not only reduces load but also ensures more stable and predictable operation.
Another advantage is maintaining the correct order of incoming events. In the world of live betting, this is critical: it is important for the system to correctly record that a goal occurred first, then a card, and then a substitution.
Polling remains a useful tool for simple integrations or in cases where WebSocket is unavailable. However, for real live scenarios, it is less efficient, requires more resources, and does not always provide the necessary reliability.
Ventajas y desventajas
Ventajas:
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Wide coverage of disciplines (including CS2).
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Fast delivery of live events via WebSocket.
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Universal formats (JSON) and SDK cases.
Contras:
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Cost when scaling (especially for live/real-time).
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Limits and the need to optimize requests.
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Complexity of integrating complex statistical metrics (sometimes additional transformations are needed).
Alternatives
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RapidAPI — quick prototype, convenience of comparison, but may be more expensive in the long run.
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SportRadar / StatsPerform — premium data and official rights; choice for large operators.
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Niche esports APIs — deep analytics for CS tournaments, but less coverage for other sports.
The choice depends on the budget, required depth of data, and the need for official broadcasting/showing rights.
En resumen
The API for betting on CS2 is a combination of data (rounds, statistics, rosters, results) that can be accessed via REST and WebSocket. For most integration tasks and fast data delivery, API-sport is a convenient option: esports coverage, live support, clear pricing, and SDK examples. The choice of provider depends on the depth of data and budget — for industrial solutions, premium providers should be considered, for prototypes — RapidAPI or free tiers of API-sport.
Registration and links:
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Registration: https://app.api-sport.ru/register
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Our TG channel with updates: https://t.me/apisportru
Preguntas frecuentes
¿Hay acceso gratuito?
Yes — most providers offer a free tier with a limited set of data and request limits, suitable for testing and development.
¿Qué deportes son compatibles?
From football and tennis to esports (CS2, Dota, LoL). The set depends on the provider and the tariff.
¿Es la API adecuada para apuestas?
Yes, if the provider delivers live data with low latency and a stable order of events; for betting, SLA and limits are important.
¿Cómo conectar la API a la aplicación?
Register, get a key, study the documentation, implement REST requests and/or WebSocket subscriptions, set up caching and error handling.
¿Se puede usar la API para predicciones?
Yes — historical and live data serve as the basis for ML models and statistical forecasts.
What is more important: REST or WebSocket?
For historical/periodic requests — REST. For live betting and minimal latency — WebSocket.


Deportes soportados



